Research projects

Technologies at the service of research and knowledge

Technological research in the cultural field is essential because it enables the preservation, enhancement, and accessibility of knowledge and historical, artistic, and scientific heritage.

Echoes

ECHOES’ mission is to set up the European Collaborative Cloud for Cultural Heritage (ECCCH), a shared platform designed to facilitate collaboration among heritage professionals and researchers.

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ImagiBook

ImagiBook turns reading into an immersive, multi-sensory experience. With advanced Artificial Intelligence and Natural Language Processing (NLP) technologies, ImagiBook is an innovative solution for creating multimedia editorial content that combines text and media in one interactive format.

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BBO Book Batch One

The BBO (Book Batch One) project aims to develop innovative publishing products in terms of both material and content. The digital book, like the paper book, is getting ready to explore new horizons. Numerous current trends - from self-publishing to print on demand through to the digitisation of books - highlight the need for greater specialisation in publishing in terms of personalisation.

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Cetera

CETERA aims to improve productivity within knowledge-intensive sectors - i.e. publishing, cultural tourism, digital schools, e-learning - through the use of advanced technologies such as big data, artificial intelligence and augmented reality.

The objective is to effectively manage digital resources in order to extract relevant information and facilitate its understanding. The project includes solution prototyping, integration into an SaaS Software as a service centre and testing in three specific areas.

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Encore

The Encore project promotes the reuse and sharing of digital content for a new tourism and cultural publishing approach, engaging users on an emotional and experiential level and enhancing cultural heritage.

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OTW

On The Way (OTW) is an application platform based on advanced augmented and virtual reality solutions, capable of representing and communicating, particularly within urban Open Buses, the monumental and landscape scenarios encountered by tourists. Users will be able to experience cultural tourism visits, discovering urban scenes in an engaging and emotional way.

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MusEQ

The MusEQ project was created to animate the Esquilino neighborhood as a place of cultural, tourist, and commercial interest and to establish connections between museums and everyday spaces (shops, commercial activities, places of worship) scattered throughout the area. Through engaging visit paths, it offers users a personalized visiting experience tailored to their interests and needs.

Thus, through the union of culture and technology, a new model of interaction between the museum and the territory (and vice versa) is outlined, enabled by a distributed management system.

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